﻿using UnityEngine;
using System.Collections;

/// <summary>
/// Script used for validating normals before using them for processing in collision resolution.
/// </summary>
public class ValidNormals : MonoBehaviour {
	
	/// <summary>
	/// List of normals which should be regarding as valid for reflecting the ball on contact with the block this is attached to.
	/// </summary>
	public Vector3[] NormalList;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
